Namespaces | |
| namespace | AssetBundles |
| namespace | Attributes |
| namespace | CodeGenerator |
| namespace | Mouse |
| namespace | Pool |
| namespace | Resources |
| namespace | Timer |
Classes | |
| class | AssemblyData |
| To generate an assembly file. More... | |
| class | CecilExtensions |
| Extension methods for Mono.Cecil. More... | |
| class | ClientWarningExtensions |
| Extension methods for converting Steam EResult to ClientWarning More... | |
| class | DebugHelper |
| class | EnumExtensions |
| class | Extentions |
| class | FileManager |
| Assistant for working with files. Reading, writing files. More... | |
| class | FileTypesExtensions |
| Extension methods for FileTypes enum. More... | |
| class | Fillters |
| class | GameTime |
| class | Helper |
| class | HelperSaveData |
| class | HelperUI |
| interface | ICloneable |
| interface | IFixedUpdateListiner |
| interface | IInvokeKeysListiner |
| interface | ISaveData< T > |
| Interface for components that should be saved. More... | |
| interface | ISaveGameBaseComponent |
| Interface for scene system components to be saved to file. More... | |
| interface | ISaveGameComponent< TData > |
| Interface for scene components to be saved to file. More... | |
| interface | IScriptableObjectSaveData |
| class | ItemSteamTagExtensions |
| Extension methods for ItemSteamTag enum. More... | |
| interface | ITweenValue |
| interface | IUpdateListiner |
| class | MathHelper |
| class | PlayerPrefsSave |
| class | QualityExtensions |
| Extension methods for Quality enum. More... | |
| class | SceneExtensions |
| class | SceneLayers |
| class | SingletonMonoBehaviour< T > |
| class | SingletonScriptableObject< T > |
| class | SingletonScriptableObjectAttribute |
| class | StringExtensions |
| Extension methods for strings. More... | |
| class | UniTaskUtility |
| class | ValidationUtility |
| Validation of component fields, works only in the editor. More... | |
| class | VisualExtensions |
| class | WhenAllAwaiter |
| Utility class to await multiple task with proper exception throwing. | |
| class | WhenAllAwaiter< T > |
Enumerations | |
| enum | GameState { New , Continue } |
| Represents the game state when starting a new game or continuing from save. More... | |
| enum | ValidBuildTarget { StandaloneOSXUniversal = 2 , StandaloneOSXIntel = 4 , StandaloneWindows = 5 , WebPlayer = 6 , WebPlayerStreamed = 7 , iOS = 9 , PS3 = 10 , XBOX360 = 11 , Android = 13 , StandaloneLinux = 17 , StandaloneWindows64 = 19 , WebGL = 20 , WSAPlayer = 21 , StandaloneLinux64 = 24 , StandaloneLinuxUniversal = 25 , WP8Player = 26 , StandaloneOSXIntel64 = 27 , BlackBerry = 28 , Tizen = 29 , PSP2 = 30 , PS4 = 31 , PSM = 32 , XboxOne = 33 , SamsungTV = 34 , N3DS = 35 , WiiU = 36 , tvOS = 37 , Switch = 38 } |
| Enumeration of all valid Unity build targets. More... | |
| enum | FileTypes { PNG , ASMDEF , JSON } |
| Supported file types for various operations. More... | |
| enum | UpdateOrders { BeforeDefault = -1 , Default = 0 , AfterDefault = 1 , AfterAll = 2 } |
| Execution order priorities for update methods. More... | |
| enum | ColorTweenMode { All , RGB , Alpha } |
| Color tweening modes for animation. More... | |
| enum | DefaultStates { Normal , Highlighted , Pressed , Selected , Disabled } |
| Default UI element states. More... | |
| enum | BoolStates { True , False } |
| Boolean states for state machines. More... | |
| enum | ScreenStates { Show , Hide } |
| Screen visibility states. More... | |
| enum | Quality { None , Common , Uncommon , Rare , Epic , Legendary , Mythic } |
| Item quality tiers with associated visual and functional properties. More... | |
| enum | ItemSteamTag { None , Summer , Social } |
| Steam item tags for categorization and event association. More... | |
| enum | VivaLaVenta { None , VLV25 , VLV50 , VLV75 , VLV100 , VLV150 , VLV200 , VLV250 , VLV300 , VLV350 , VLV400 , VLV450 , VLV500 , VLV550 , VLV600 , VLV650 , VLV700 , VLV750 , VLV800 , VLV850 , VLV900 , VLV950 , VLV1000 , VLV1100 , VLV1200 , VLV1300 , VLV1400 , VLV1500 , VLV1600 , VLV1700 , VLV1800 , VLV1900 , VLV2000 , VLV2500 , VLV3000 , VLV3500 , VLV4000 , VLV4500 , VLV5000 , VLV6000 , VLV7000 , VLV8000 , VLV9000 , VLV10000 } |
| VivaLaVenta currency denominations for in-game economy More... | |
| enum | ClientWarning { Ok = 0 , NoItem = 20 , NoItems = 21 , EmptyResult = 22 , NotValid = 23 , Forbidden = 24 , NoDetails = 25 , SteamError = 26 , NoConnection = 27 , TimeOut = 28 , NotInitialized = 29 , RequiredReboot = 30 } |
| Client-side warning and error codes for operation results. More... | |
| enum | SpriteSize { None , _256x256 = 256 } |
| Standard sprite sizes for texture management. More... | |
| enum | Priority { Low = 1 , Medium = 10 , High = 20 , ExtraHigh = 30 } |
| Priority levels for task execution and scheduling. More... | |
Default UI element states.
| Enumerator | |
|---|---|
| Normal | |
| Highlighted | |
| Pressed | |
| Selected | |
| Disabled | |
Steam item tags for categorization and event association.
| Enumerator | |
|---|---|
| None | |
| Summer | |
| Social | |
Priority levels for task execution and scheduling.
| Enumerator | |
|---|---|
| Low | |
| Medium | |
| High | |
| ExtraHigh | |
Enumeration of all valid Unity build targets.
VivaLaVenta currency denominations for in-game economy