Namespaces | |
namespace | AssetBundles |
namespace | Attributes |
namespace | CodeGenerator |
namespace | Mouse |
namespace | Pool |
namespace | Resources |
namespace | Timer |
Classes | |
class | AssemblyData |
To generate an assembly file. More... | |
class | CecilExtensions |
Extension methods for Mono.Cecil. More... | |
class | ClientWarningExtensions |
Extension methods for converting Steam EResult to ClientWarning More... | |
class | DebugHelper |
class | EnumExtensions |
class | Extentions |
class | FileManager |
Assistant for working with files. Reading, writing files. More... | |
class | FileTypesExtensions |
Extension methods for FileTypes enum. More... | |
class | Fillters |
class | GameTime |
class | Helper |
class | HelperSaveData |
class | HelperUI |
interface | ICloneable |
interface | IFixedUpdateListiner |
interface | IInvokeKeysListiner |
interface | ISaveData< T > |
Interface for components that should be saved. More... | |
interface | ISaveGameBaseComponent |
Interface for scene system components to be saved to file. More... | |
interface | ISaveGameComponent< TData > |
Interface for scene components to be saved to file. More... | |
interface | IScriptableObjectSaveData |
class | ItemSteamTagExtensions |
Extension methods for ItemSteamTag enum. More... | |
interface | ITweenValue |
interface | IUpdateListiner |
class | MathHelper |
class | PlayerPrefsSave |
class | QualityExtensions |
Extension methods for Quality enum. More... | |
class | SceneExtensions |
class | SceneLayers |
class | SingletonMonoBehaviour< T > |
class | SingletonScriptableObject< T > |
class | SingletonScriptableObjectAttribute |
class | StringExtensions |
Extension methods for strings. More... | |
class | UniTaskUtility |
class | ValidationUtility |
Validation of component fields, works only in the editor. More... | |
class | VisualExtensions |
class | WhenAllAwaiter |
Utility class to await multiple task with proper exception throwing. | |
class | WhenAllAwaiter< T > |
Enumerations | |
enum | GameState { New , Continue } |
Represents the game state when starting a new game or continuing from save. More... | |
enum | ValidBuildTarget { StandaloneOSXUniversal = 2 , StandaloneOSXIntel = 4 , StandaloneWindows = 5 , WebPlayer = 6 , WebPlayerStreamed = 7 , iOS = 9 , PS3 = 10 , XBOX360 = 11 , Android = 13 , StandaloneLinux = 17 , StandaloneWindows64 = 19 , WebGL = 20 , WSAPlayer = 21 , StandaloneLinux64 = 24 , StandaloneLinuxUniversal = 25 , WP8Player = 26 , StandaloneOSXIntel64 = 27 , BlackBerry = 28 , Tizen = 29 , PSP2 = 30 , PS4 = 31 , PSM = 32 , XboxOne = 33 , SamsungTV = 34 , N3DS = 35 , WiiU = 36 , tvOS = 37 , Switch = 38 } |
Enumeration of all valid Unity build targets. More... | |
enum | FileTypes { PNG , ASMDEF , JSON } |
Supported file types for various operations. More... | |
enum | UpdateOrders { BeforeDefault = -1 , Default = 0 , AfterDefault = 1 , AfterAll = 2 } |
Execution order priorities for update methods. More... | |
enum | ColorTweenMode { All , RGB , Alpha } |
Color tweening modes for animation. More... | |
enum | DefaultStates { Normal , Highlighted , Pressed , Selected , Disabled } |
Default UI element states. More... | |
enum | BoolStates { True , False } |
Boolean states for state machines. More... | |
enum | ScreenStates { Show , Hide } |
Screen visibility states. More... | |
enum | Quality { None , Common , Uncommon , Rare , Epic , Legendary , Mythic } |
Item quality tiers with associated visual and functional properties. More... | |
enum | ItemSteamTag { None , Summer , Social } |
Steam item tags for categorization and event association. More... | |
enum | VivaLaVenta { None , VLV25 , VLV50 , VLV75 , VLV100 , VLV150 , VLV200 , VLV250 , VLV300 , VLV350 , VLV400 , VLV450 , VLV500 , VLV550 , VLV600 , VLV650 , VLV700 , VLV750 , VLV800 , VLV850 , VLV900 , VLV950 , VLV1000 , VLV1100 , VLV1200 , VLV1300 , VLV1400 , VLV1500 , VLV1600 , VLV1700 , VLV1800 , VLV1900 , VLV2000 , VLV2500 , VLV3000 , VLV3500 , VLV4000 , VLV4500 , VLV5000 , VLV6000 , VLV7000 , VLV8000 , VLV9000 , VLV10000 } |
VivaLaVenta currency denominations for in-game economy More... | |
enum | ClientWarning { Ok = 0 , NoItem = 20 , NoItems = 21 , EmptyResult = 22 , NotValid = 23 , Forbidden = 24 , NoDetails = 25 , SteamError = 26 , NoConnection = 27 , TimeOut = 28 , NotInitialized = 29 , RequiredReboot = 30 } |
Client-side warning and error codes for operation results. More... | |
enum | SpriteSize { None , _256x256 = 256 } |
Standard sprite sizes for texture management. More... | |
enum | Priority { Low = 1 , Medium = 10 , High = 20 , ExtraHigh = 30 } |
Priority levels for task execution and scheduling. More... | |
Default UI element states.
Enumerator | |
---|---|
Normal | |
Highlighted | |
Pressed | |
Selected | |
Disabled |
Steam item tags for categorization and event association.
Enumerator | |
---|---|
None | |
Summer | |
Social |
Priority levels for task execution and scheduling.
Enumerator | |
---|---|
Low | |
Medium | |
High | |
ExtraHigh |
Enumeration of all valid Unity build targets.
VivaLaVenta currency denominations for in-game economy