CORE Game Developers Toolkit v1.0.0
 
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345]
 CCORE.Shared.Utils.AssemblyDataTo generate an assembly file
 CCORE.ModTool.Shared.AssemblyUtility
 CCORE.ModTool.Editor.Exporting.Asset
 CCORE.Shared.Utils.AssetBundles.AssetBundlesManager
 CCORE.Shared.Utils.AssetBundles.AssetBundlesManager.AssetDataRepresents the bundle asset
 CAttribute
 CCORE.Shared.Audio.Data.AudioClipSettingsA class that stores data for playing an audio clip
 CCORE.Shared.Audio.AudioSystem.AudioGroupSetting
 CCORE.Shared.Audio.AudioLibraryLibrary of audio clips. Stores links to audio clips, has quick access to loading and unloading audio clips from bundles/resources
 CCORE.Shared.Audio.Data.AudioSelectionDataAudio clip playback settings depending on cursor state
 CCORE.Shared.Audio.SubSystems.BaseSubAudioSystem
 CCORE.Shared.Utils.Resources.ResourceSettings.BundleDataBandle settings for generating bandles
 CButton
 CCORE.Shared.Utils.CecilExtensionsExtension methods for Mono.Cecil
 CCORE.Shared.Utils.CodeGenerator.CodeGeneratorHelperCode generation assistant, works only in the editor
 CCORE.Shared.Colors.ColorCustomRepresents palette color data
 CCORE.Shared.Generated.Color.ColorCustomGenerated
 CCORE.Shared.Colors.ColorLibraryThe color library in the project. Stores all colors that are loaded from the settings
 CCORE.Shared.Console.CommonConsoleCommandsConsole commands for the application
 CCORE.Shared.Configs.ConfigSystemThe main class that loads all configs into the application
 CCORE.Shared.UI.Custom.Settings.CustomElementSettings
 CCORE.Shared.UI.Custom.Data.CustomTableItemData
 CCORE.Shared.Utils.Timer.CustomTimer< TData, TValue >
 CCORE.Shared.Utils.DebugHelper
 CDefaultAssemblyResolver
 CCORE.Shared.DI.DiContainerRef
 CCORE.Shared.UI.Custom.Data.DropdownOptionData
 CCORE.Shared.UI.Custom.CustomDropdown.DropdownOptionDataList
 CCORE.ModTool.Editor.Exporting.EditorModPlatformExtensionsExtension methods for ModPlatform
 CCORE.Shared.Configs.EnumData< T >Represents data from Enum and string values. Necessary for mods to work with the application. The thing is that code generation does not read files outside the application and cannot generate tags for them. Pass here Enum if it is in the system or pass here string if it is outside it (for example for mods)
 CCORE.Shared.Utils.EnumExtensions
 CCORE.Shared.Utils.Resources.ResourceSettings.AssetData.EnumValueAn enumeration that will be generated based on the object name. The priority is the field EnumValue.Enum
 CCORE.ModTool.Editor.Exporting.ExportData
 CCORE.ModTool.Editor.Exporting.ExportStep
 CCORE.Shared.Utils.Extentions
 CCORE.Shared.Utils.FileManagerAssistant for working with files. Reading, writing files
 CCORE.Shared.Utils.FileTypesExtentions
 CCORE.Shared.Utils.Fillters
 CCORE.ModTool.Editor.Exporting.FilteredEnumMaskField
 CCORE.Shared.Inputs.GameInputSetting
 CCORE.Shared.Utils.GameTime
 CCORE.Shared.Utils.Pool.Pool< T >.Handle
 CCORE.Shared.Utils.Helper
 CCORE.Shared.Utils.HelperSaveData
 CCORE.Shared.Utils.HelperUI
 CICancelHandler
 CCORE.Shared.Utils.ICloneable
 CICloneable
 CCORE.Shared.Configs.IConfigVaidator
 CCORE.Shared.UI.Custom.Interfaces.ICustomTransitionUiElement
 CIDisposable
 CIEquatable
 CCORE.Shared.Utils.IFixedUpdateListiner
 CCORE.Shared.UI.Custom.Interfaces.IImageModifier
 CCORE.Shared.Utils.IInvokeKeysListiner
 CImage
 CCORE.ModTool.Shared.Data.ModData.ImageData
 CCORE.Shared.UI.Custom.ImageModifier
 CCORE.Shared.UI.Custom.Interfaces.IMaskableHelper
 CCORE.Shared.UI.VisualView.IModSupportVisualUse this visual if you go so that mods will attach to it
 CCORE.Shared.Generated.Input.InputKeyGenerated
 CCORE.Shared.Inputs.InvokeKeysListiner
 CIPointerClickHandler
 CIPointerDownHandler
 CIPointerEnterHandler
 CIPointerExitHandler
 CIPointerUpHandler
 CIReferenceResolver
 CCORE.Shared.Utils.ISaveData< T >Interface for components that should be saved
 CCORE.Shared.Utils.ISaveGameBaseComponentInterface for scene system components to be saved to file
 CCORE.Shared.Utils.ISaveGameComponent< TData >Interface for scene components to be saved to file
 CCORE.Shared.Utils.IScriptableObjectSaveData
 CISubmitHandler
 CCORE.Shared.Utils.IUpdateListiner
 CCORE.Shared.Utils.ValidationUtility.IValidator
 CCORE.Shared.UI.VisualView.IViewMain model of the view
 CCORE.Shared.UI.VisualView.IViewData
 CJsonConverter
 CCORE.Shared.Configs.InputConfig.KeyData
 CCORE.Shared.Configs.Settings.Data.ControlInputSetting.KeyData
 CCORE.Shared.Inputs.InputSystem.KeyEventData
 CCORE.Shared.Utils.SceneLayers.Layer
 CCORE.Shared.Utils.MathHelper.Lines
 CCORE.Shared.UI.Custom.ListPool< T >
 CCORE.Shared.Localize.LocalizationManager
 CCORE.Shared.Generated.Localization.LocalizationTextGenerated
 CCORE.Shared.Localize.LocalizatorHelps in localizing some objects
 CCORE.Shared.Data.LocationCustomDataRepresents data that is located on the location. Use this data instead of LocationData
 CCORE.Shared.Data.LocationDataRepresents data that is located on the location
 CCORE.ModTool.Shared.LogUtility
 CCORE.Shared.Utils.MathHelper
 CCORE.ModTool.Shared.ModContentExtensions
 CCORE.ModTool.Shared.Data.ModData
 CCORE.Shared.Data.ModelA static model of the application that stores all data about the application, user, location, etc
 CCORE.ModTool.Shared.Data.ModInfo
 CCORE.ModTool.ModManager
 CCORE.ModTool.Shared.ModPlatformExtensions
 CCORE.ModTool.Mod.ModResourcesData
 CCORE.ModTool.Shared.ModUtils
 CMonoBehaviour
 CMonoInstaller
 CCORE.ModTool.ObjectManager
 CCORE.Shared.UI.Custom.ObjectPool< T >
 CCORE.ModTool.Editor.Exporting.PackageInstallerInstalls packages that are configured in the exporter package
 CCORE.Shared.PauseSystem
 CCORE.Shared.Utils.PlayerPrefsSave
 CCORE.Shared.Utils.AssetBundles.Progress
 CPropertyAttribute
 CCORE.Shared.UI.Custom.PropertyConfiguration
 CRawImage
 CCORE.ModTool.Resource
 CCORE.Shared.Utils.Resources.ResourceComponent.ResourceData
 CCORE.Shared.Utils.Resources.ResourceSettings.ResourceDataSettings for special resources for generating tags (e.g. localization)
 CCORE.Shared.Generated.Resources.ResourcesGenerated
 CCORE.Shared.Utils.Resources.ResourcesManagerServes to generate code, works only in the editor
 CCORE.Shared.Generated.Resources.ResourcesPlayerGenerated
 CCORE.ModTool.Shared.Verification.Restriction
 CCORE.Shared.GameApplication.ResultData
 CCORE.Examples.SaveDataExtention
 CCORE.Shared.Save.Data.SaveGameBaseComponentDataBasic component for storing data systems. For more information, please see the examples
 CCORE.Shared.Save.Data.SaveGameComponentDataBasic component for storing data. For more information, please see the examples
 CCORE.Shared.UI.ScaleData
 CCORE.Shared.Utils.SceneExtensions
 CCORE.Shared.ScenesLoader.SceneLoader
 CScriptableObject
 CScrollbar
 CScrollRect
 CSelectable
 CCORE.Shared.Utils.HelperSaveData.SerializableVector2
 CCORE.Shared.Utils.HelperSaveData.SerializableVector2Int
 CCORE.Shared.Utils.HelperSaveData.SerializableVector3
 CCORE.Shared.Utils.HelperSaveData.SerializableVector4
 CCORE.Shared.GameSettings.SettingsRepresents the current application settings
 CCORE.Shared.GameSettings.SettingsData
 CSlider
 CCORE.Shared.Utils.StringExtensionsExtension methods for strings
 CCORE.Shared.UI.Custom.Data.TabsItemData
 CCORE.Shared.Configs.Data.TextConfigDataGlobal text data
 CCORE.Shared.Utils.Timer.TimerDataInitial data for the timer, immutable
 CTMP_InputField
 CToggle
 CToggleGroup
 CCORE.Shared.UI.Custom.State.TransitionCoroutines< T >
 CCORE.Shared.UI.Custom.State.Transitions
 CCORE.Shared.UI.Custom.State.TransitionStates< TState, TObject >.TransitionState
 CCORE.Shared.UI.Custom.State.TransitionStateCollection.TransitionStateBase
 CCORE.Shared.UI.Custom.State.TransitionStateCollection
 CUnityEvent
 CUnityEvent
 CCORE.Shared.UpdateData
 CCORE.Shared.Data.User.UserCustomDataRepresents custom user data. Use this data instead of UserData
 CCORE.Shared.Utils.ValidationUtilityValidation of component fields, works only in the editor
 CCORE.Shared.UI.VisualView.ViewData
 CCORE.Shared.Utils.VisualExtensions
 CCORE.ModTool.AndroidAssemblyResolver.WebRequest